Ava AirborneOfficial Waldo Score 6.4/10

6.4out of 10
Official Waldo Review

Ava Airborne seemed like a really interesting game to play showing a lot similarities to one of my top games, Alto's Odyssey. Although it was a pretty fun game to play for a few days, it didn't have that same feel that I've grown to love about the Alto games. The music and sound effects are good, the graphics are really nice and clean, but the gameplay can be incredibly abrupt. One minute you're smooth sailing along and the next minute you're running into an unavoidable wall of death balloons. It sort of feels a bit unfair. It would be like if you were snowboarding along and there was a 100 foot tall wall in your way that you have no choice but to crash into. The game felt more about luck than developed skill.

Rating Summary

UI Design
UX Design (UX)
Game Design
Learning Curve
Difficulty Progression
Playtime Longevity
Sound Design
Fun
Concept Originality
Post Production

View Rating Breakdown

Ava Airborne
Ava Airborne
Ava Airborne
Ava Airborne

Game Description

Ava believes she can fly. Immerse yourself in this thrilling journey across a beautiful yet hazardous skyline. Weave between giant bomb-balloons, dive into turbo-charged catapults, bounce off trampolines and launch up into the clouds. Just never touch the floor. 

Defy gravity. With style.

Lovingly crafted by the multi-award winning British indie studio Laserdog, Ava Airborne lets you master the sky with anything you can find: cardboard wings, rocket-propelled boots, an old umbrella, or even a jet-fuelled trombone.


Rating Breakdown

This game was given a score of 6.4/10 which is good. Anything above a 5.0 is considered a great game. Below is a breakdown of the elements that were factored into the rating for this game. Even though Waldo's reviews are based on personal opinion, each game's rating follows a strict confidential rubric system for fairness.

User Interface Design (UI)
Game displays some but not all of the following: clean layout design, smooth transitions, animation / motion, good use of a color palette, orginality.
User Experience Design (UX)
Too much going on just to play the game
Game Design
The graphics are really nice, but it's starts getting really repetitive and boring.
Learning Curve
Basic gameplay was easy to figure out, but some instructions were required.
Difficulty Progression
Game difficulty progressed to a certain point but then became either too easy or too difficult.
Playtime Longevity
It is a game that you will want to play for a week, but nothing more.
Sound Design
Music and/or sound effects fit the theme, but did not add value to the game.
Fun
Fun enough to make you play for hours even when you have other responsibilities or things you should be doing.
Concept Originality
Uses an unoriginal or already seen before concept.
Post Production
Post production contains a well written description, screenshots, video and icon design.
Ava Airborne
Defy gravity. With style.
FREE
Version: 1.2.3

Download on App Store


Andrew "Waldo" Webster

  • Programmer, Creator, Designer
  • Lefty Games
  • From Savannah, Georgia

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