see/sawOfficial Waldo Score 8.7/10

8.7out of 10
Official Waldo Review

See/Saw is a refreshing game that mixes puzzles with platformers. Simply navigate your character left and right to collect orb like circles to complete the level. Through this simple journey, you must time your actions specifically to complete the puzzle. The interface design combined with the simple and clean graphics makes for an overall incredible and challenging experience. I highly recommend this game.  

Rating Summary

UI Design
UX Design (UX)
Game Design
Learning Curve
Difficulty Progression
Playtime Longevity
Sound Design
Fun
Concept Originality
Post Production

View Rating Breakdown

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Game Description

Nice to have you here.
We prepared a few tests.
Collect all coins.
Die to succeed.

— the professor

Never before has a mobile platformer felt so juicy – perfect controls for super precise speed runs in over 150 levels.

Prepare to chop, impale and crush your character in pursuit of the last coin of every level – Because when you die, it’s far from over.


Rating Breakdown

This game was given a score of 8.7/10 which is good. Anything above a 5.0 is considered a great game. Below is a breakdown of the elements that were factored into the rating for this game. Even though Waldo's reviews are based on personal opinion, each game's rating follows a strict confidential rubric system for fairness.

User Interface Design (UI)
The user interface is so clean and so unique, I love it.
User Experience Design (UX)
Game factored some but not all of the following: simple to use navigation, engaging layout, priority-based design, clear use of icons, internationality / language barriers.
Game Design
Game displays some but not all of the following: original character design, level design, object design, sequence / interaction animation, special effects.
Learning Curve
Game required no tutorials or instructions to play.
Difficulty Progression
Difficulty progression was smooth yet challenging.
Playtime Longevity
It is a game that you will want to play for a week, but nothing more.
Sound Design
Music and/or sound effects fit the theme, but did not add value to the game.
Fun
So much fun that you can not stop playing for hours, in fact when you do put it down, it is because of another reason (low battery, need to eat, use bathroom) all you can think about is how fun the game is.
Concept Originality
Uses a concept that has been seen or used before but adds a very unique twist to that concept that makes it original on its own.
Post Production
Post production contains a well written description, screenshots, video and icon design.
see/saw
Die with care.
$2.99
Version: 1.07

Download on App Store


Andrew "Waldo" Webster

  • Programmer, Creator, Designer
  • Lefty Games
  • From Savannah, Georgia

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