Blackmoor 2Official Waldo Score 7.6/10

7.6out of 10
Official Waldo Review

I haven't played the first Blackmoor, but I really enjoyed the second one. As a big fan of platformers this game fit right up my alley. It offered a pretty unique art style and great action sequences. It's incredibly rewarding to fight enemies with your sword. At times I felt like the controls were a little tight and sensitive. Jumping between platforms felt way harder then it should be. But overall this game was incredibly well done. Offering, co-op mode, and some online play as well as a stage builder, which I didn't get a chance to fully play with but it looked really cool at first glance and would provide months of entertainmnent.

Rating Summary

UI Design
UX Design (UX)
Game Design
Learning Curve
Difficulty Progression
Playtime Longevity
Sound Design
Fun
Concept Originality
Post Production

View Rating Breakdown

Blackmoor 2
Blackmoor 2
Blackmoor 2
Blackmoor 2

Game Description

Years ago, a scruffy knight embarked on a quest to destroy a cursed artifact to save the world.

He never returned.

A band of new and old adventurers embark on a new quest to find their lost friend.

  • BLACKMOOR 2 is a one of a kind fantasy arcade platformer with genre defining combat and a mix of classic and modern gaming.
  • STORY mode with twists and turns, eight heroes, enemies and bosses full of character.
  • BUILD with our user-generated dungeon builder. Build your own challenges and share them with ease. It's a sandbox for creativity.
  • MULTIPLAYER in real time, play together with up to 4 players online.
  • Supports MFi controllers, iCloud saving and all resolutions of iPhone & iPad.

Rating Breakdown

This game was given a score of 7.6/10 which is good. Anything above a 5.0 is considered a great game. Below is a breakdown of the elements that were factored into the rating for this game. Even though Waldo's reviews are based on personal opinion, each game's rating follows a strict confidential rubric system for fairness.

User Interface Design (UI)
The UI felt very offbeat from the game
User Experience Design (UX)
The controls were really tight and hard to use at times. Jumping to another platform was harder then it should be.
Game Design
Game displays some but not all of the following: original character design, level design, object design, sequence / interaction animation, special effects.
Learning Curve
Basic gameplay was easy to figure out, but some instructions were required.
Difficulty Progression
Game difficulty progressed to a certain point but then became either too easy or too difficult.
Playtime Longevity
Enough entertainment to last months or longer.
Sound Design
Music and/or sound effects fit the theme, but did not add value to the game.
Fun
Fun enough to make you play for hours even when you have other responsibilities or things you should be doing.
Concept Originality
Uses a concept that has been seen or used before but adds a very unique twist to that concept that makes it original on its own.
Post Production
Post production contains a well written description, screenshots, video and icon design.
Blackmoor 2
Fantasy Arcade Platformer
FREE
Version: 2.0

Download on App Store


Andrew "Waldo" Webster

  • Programmer, Creator, Designer
  • Lefty Games
  • From Savannah, Georgia

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