My Ah-Ha Moment

Two Year After Making My First Game

July 22, 2019

Last week I talked about incremental success. I said it's often we don't see our progress until we look back at a time years ago and think wow, I'm so different than I was back then. A couple of days after I wrote that I had a moment like that. 

Just about two years ago, I downloaded a software called Unity, that was recommended to me as a solution to be able to create cross-platform games. I've been programming my whole life, but this was the first time I had ever used the software or ever wrote code in this language (C# - pronounced "C-sharp", not "C-hashtag" lol).

It was right around the time that I started my journey to follow my passion, which at the time was game development. So, I immersed myself in the program and created my first game called Jock Dummy. And upon the release of this game, I had nothing but positive feedback. People begging me to make more levels. But since I didn't have any distribution channels, my game never saw past 1,000 downloads.

And when you have that slow of traction, your game tends to be buried among other great games. So it was at that specific moment that I realized I needed to build an audience so that when I made my next game, I would have a platform to distribute it to.

Fast forward almost two years and the first time I've made a game since was two weeks ago. 

It reminded me how much I love making games and also it reminded me why I'm doing all this work and getting nothing (financially) out of it. 

But specifically, the moment I had that made me realize my progress started on Thursday last week. I was having lunch with Dad and I was oozing frustration. I have all this time while I'm down here in Florida, but I'm struggling to understand which path I should take.

And then I remembered why I started. Why I chose to do any of this. This newsletter, my YouTube channels, heck even moving back in with my parents. 

So I opened an old project: A game I'm really passionate about making, but lacked the sort of skills to complete it the way I wanted to. And I decided to start from scratch. Not concerning myself with graphics or sound or polish. But instead making a game with just black and white shapes. My theory is that if I can make it fun and engaging without any other layers attached to it, the game will only get better the more I add to it.

And upon coding, I had THAT moment. I was fascinated by how much I've gotten better at coding. At how easy it is for me now and how the struggles I had in the past were now overcome.

I started my YouTube journey as a way to build an audience, but along the way I taught myself how to code by teaching others how to do it. 

It was clear to me: success is incremental, and I'm on my way. 

I'm going to be putting a lot of time into working on this game. My OG subscribers will remember Five Stages of Grief and if you want to follow along, I'll be live streaming on YouTube throughout the week. 

Otherwise I'll see you next week.

Waldo
(wal•do) — Person
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